Ghost Recon Advanced Warfighter allows you to play the multiplayer game in either a cooperative or adversarial style. Regardless of which one you choose, you should know about the rules of the game before diving in. Read on to learn everything you need to know to get started.
- Campaign : Team up with your friends to fight swarms of AI controlled rebels. Each of the four campaign maps has unique objectives for you to conquer. For more on these objectives, read our Co-Op Multiplayer section. <p>
- Elimination : This is your classic deathmatch style game. Your only goal is to kill the opposing team before they kill you. Game settings will determine how many times a player may respawn after they die as well as victory conditions. For Elimination games, the victory conditions are either by the first player or team to reach a point limit (one for each kill) or by who has the most points at the end of a time limit. Elimination can be played solo (every man for himself), co-op (everyone against the AI computer rebels), or team (two teams of 1-8 players each). There are several subcategories worth mentioning. Bounty Hunter : In this, each player is given a target and gets points only for killing that target. Each time they get a consecutive target, more points are rewarded, though killing a non-target resets the bonus multiplier. Seek and Destroy : One person is the target and receives points for every kill made as the target. Everyone else must kill the target in a classic kill the man with the ball game. Once you kill the target, you get points and become the target and can start receiving points for each successive kill until someone else kills you. Last Man Standing : Each person has one life and the winner is determined by who is the last one alive or who has the most points at the end of the time limit. Sharpshooter : The first or team to a set score wins. There are no respawn limits. Thief : Whoever is winning is the thief. Killing the thief rewards two points instead of just one. There are no respawn limits and the high score wins. Firefight : This is the co-op elimination mode. Each player gets three respawns and you have to see how long you can last against the AI rebels.
- Territory : These games require players to work to control particular areas on the map. These modes can be played in solo, co-op, or team games and there are several subcategories. Domination : This mode requires you to capture five zones. Your team gets points for each zone they control. To take control of the zone, you must stand inside of it without dying to convert it. Hamburger Hill : There is only one central zone that you must take control of. The zone must be converted in the same way that it is in Domination and points are received in the same manner. However, the team that controls the central zone also gets a helicopter that flies around over the enemy spawn area and lays down some suppressing fire. If you want to win this, it is vitally important to get to the zone first and take control of it. Siege : In this mode, there is only one base that one team must defend and the other must defend. There are usually a set amount of lives and the game ends when one team either dies off completely or loses control of the base they were defending. This mode is known as Defend in the co-op mode, but the idea is the same where all human controlled players must defend a base against the oncoming rebels.
- Objective : These games pit players against each other in a race to complete a certain task. You won't be able to win by just killing opponents, but it certainly won't hurt. CTF : The classic capture the flag mode makes an appearance in Ghost Recon Advanced Warfighter. Your goal is to defend your flag from enemies and to return their flag to your base. You won't be able to return their flag if yours is missing, so defense is paramount to success. Each time you successfully return a flag, a point is rewarded. The team with the most points wins. Recover : This mode is the same as CTF, except there is only one flag to take. The flag is placed in the center of the map and you must fight to bring it back to your side. To win, it is important to defend the flag carrier with everything you've got and be ready to quickly swoop in a pick up a dropped flag. Snipers are always welcome in this map as they can prevent a flag from being recovered from great distances. Search and Rescue : Teams must work to escort unarmed officers back to their bases. This is similar to CTF, except there is a person that must be lead through the firefight rather than just a flag to be carried. Each second that you have a captured officer in your zone, you receive a point. The team with the most points wins. Escort : This is the solo version of Search and Rescue. However, there is no base and the officer is armed. Each second that you have the officer in escort will give you a point. Flag Carry : This mode is similar to capture the flag, though you don't have an objective. Carrying the flag gets you points and the flag will drop where you are killed in this every man for himself contest. Recon : This mode requires your team to play against the AI rebels in an effort to conduct reconnassaince on five enemy locations. With no respawns, you must keep a low profile.
The Class you choose should reflect your style of play. Don't choose a Grenadier if you like to camp and wait for the perfect shot. Likewise, someone who is a precision shot shouldn't choose the Automatic Rifleman. You can still use weapons outside of your class during a match, but you won't receive the weapons bonuses when you do. You can change your class at the beginning of a match in the lobby by pressing the Right Bumper.
The Rifleman class gives players a boost in accuracy while standing or moving. They also get accuracy, reload, and magazine bonuses when using Rifleman weapons. This class is great for anybody who likes to constantly move, but still likes to be able to take down players from a distance. This is your all purpose soldier class.
The Automatic Rifleman gives players who like to fill the air with lead an advantage. This class is for fully automatic firing and you'll receive a bonus when doing so in the crouched or prone position. When an Automatic Rifleman uses a light machine gun, they get bonuses in accuracy, reload time, and ammunition supply.
Marksman class players get advantages when firing in the prone position and with single shots. This is perfect for camping, especially since you'll get a bonus in accuracy, reload time, and ammunition when using a sniper rifle.
The Grenadier is your demolitions expert. They receive bonuses when using rocket and grenade launchers that include accuracy, reload time, and ammunition supply. If you like blowing everything up, this is the class for you.
Stay Hidden : Running out into the middle of any map is a recipe for certain death. Just like in the single player game, if you don't stay behind cover, you'll quickly find yourself dead. Make use of your cover and lean out around corners using the Left Bumper to find exposed enemies without overexposing yourself. A few shots are enough to kill anyone. The element of surprise is of the utmost importance.
Drones : If you have a Drone, make sure you use it. These aerial machines can locate enemies for you which makes your job much easier. If you see a Drone hovering overhead that you're not controlling, shoot it down. Any weapon except for pistols and grenades has the destructive capability to down one.
Communicate : Talk with your team members. They'll give you enemy locations, their strategies, and allow you to work together effectively. If you don't communicate and the other team is, they'll seem like one effective force up against your rag tag bunch.
Stop and Pop : Don't try to shoot enemies while you're running. Move around in the crouched position and stop running when you spot an enemy. Hold the Left Trigger to aim before firing and you'll be much more likely to score a hit rather than spraying your shots wildly.
Sharing a 360 : Although playing the Campaign mode split screen gives you less space to see on your screen, there are some advantages to playing with a split screen. If the person dies that you're sharing a screen with, they can switch the view around to anybody else who is still in the game, giving you a nice view of the action. They can also put the view on you and then zoom in independent of what you are doing. This allows you to have one screen with a zoomed in view while the other sees everything. The same works for night vision. Just press the Right Trigger to cycle through players once you die and then control the vision as normal.
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Tom Clancy's Ghost Recon: Advanced Warfighter 2
Tom Clancy's Ghost Recon Advanced Warfighter 2 Review
GRAW2 offers up a solid, though short, single-player campaign. But the bulk of its gameplay can be found in its impressive multiplayer offering.
By Jason Ocampo on August 31, 2007 at 5:53PM PDT
2006's Ghost Recon Advanced Warfighter was rightly acclaimed to be one of the first truly next-generation games, thanks to its intense gameplay and luscious graphics. Of course, it shipped only for the Xbox 360, given that the PlayStation 3 was still in gestation at the time. Now that it's 2007, Ubisoft has delivered the first GRAW game for the PS3. However, instead of presenting the original GRAW, Ubisoft has instead provided Ghost Recon Advanced Warfighter 2, the sequel that was delivered on the Xbox 360 earlier this year. That's sort of like starting a book in the middle, but to be fair, the GRAW games are less about story and more about shooting things up with next-generation weaponry.
GRAW2 puts you in the steel-toed combat boots of US Army Captain Scott Mitchell of the fictional 5th Special Forces Group (the Ghosts) for a grueling battle south of the border in Mexico. While you needn't have played the first game to enjoy the second, it certainly helps to understand the overarching plot. A Mexican civil war has erupted between mutinous army units. For various reasons, the elected civilian government and the US have been drawn into the conflict. In the new game, the fighting threatens to spill over onto US soil along with the threat of nuclear weapons, which gives your superiors even more reasons to scream at you over the radio to defeat the rebels.
What follows is more of the intense infantry combat that featured in the original GRAW. You will go on both solo and team missions to achieve a varied set of objectives, from rescuing a Mexican journalist who has clues about the insurgency, to neutralizing enemy encampments, and more. The action unfolds on both sides of the border this time, and the game ably captures the first-world and second-world settings. The Mexican side of the border faces even more turmoil than in the first game. The visuals in GRAW2 are also more stunning than in the original, thanks to sumptuous atmospheric lighting and effects. The incredible scale remains; once again you'll look out over vast cityscapes that consist of hundreds of buildings as you fly over in your Black Hawk helicopter. But now, you can also take in the stunning vista of a setting sun over the desert, or gaze at gigantic pillars of smoke rising from the fires of a war-torn Mexican city. Also, the PS3 suffers from a bit more aliasing than the Xbox 360, the colors are duller, and the frame rate struggles at times.
Similar to its predecessor, GRAW2 features a mix of on-foot and in-vehicle action sequences. Most of the time you'll be on foot, hugging every bit of cover available as you engage a mix of Mexican Army rebels and foreign mercenaries. The cover system remains solid, and you can "hug" most forms of cover simply by moving up to them. Once there, you can swing out or up to engage an enemy before dropping back to cover. It's this system that makes the GRAW games feel more authentic than other types of shooters in which you can only stand in the open. On top of that, the squad system lets you command a small infantry squad, so it's not just yourself that you have to worry about.
Control of your teammates, vehicles, or drones is a lot easier now thanks to the improved communications system. Now you can get a full-screen video feed from any friendly asset on the battlefield, which essentially lets you be in two places at once. You can find some cover, tell your men to move to another position, and then use their video cameras to locate and call out targets for them to engage. A cool new battlefield drone called the mule has many uses, which include battlefield resupply and healing, mobile cover, and remote-controlled scout. You're able to control the mule directly from the camera view or give it movement orders on the fly. The overhead drone that was cumbersome to use in GRAW is also improved in the sequel because it's far easier to control, and you can view its video feed in full screen rather than in a postage-stamp-sized window. The game uses the Sixaxis motion controls in a limited, mostly ignorable fashion (the few motions available aren't very good), but the bigger issue with the PS3 controls is that while there are multiple control configurations to choose from, none of them let you use R2 as the trigger. This seems like an annoying oversight, especially because Rainbow Six: Vegas for the PS3 (a cousin to GRAW) did have such an option.
Thankfully, GRAW2 manages to eliminate some of the frustrating gameplay elements that appeared in the first game, such as the annoying rooftop sniper hunts, which were more of an exercise in trial and error than actual skill. Those have been replaced with some riveting set-piece battles, including a Black Hawk Down scenario, as well as desperate defend-and-hold situations. And while you can go through the game stealthily if you want by using suppressed weapons and sneaking about, it's just as much fun--if not more--to go through with guns blazing. The large battles in GRAW2 are usually pretty awesome because vehicles are exploding around you, helicopters are buzzing above, and the situation is going crazy. Perhaps the best moment in the campaign is when you're temporarily deprived of your high-tech gear, which deprives you of all the oh-so-helpful targeting information that can make the combat in GRAW2 feel a bit too easy at times. Suddenly having to locate and identify your targets raises the intensity quite a bit.
The artificial intelligence in GRAW2 seems to be on par with the previous game in that it's OK and not brain-dead. Your teammates do a dutiful job of following you around, but you'll still need to do most of the heavy lifting when it comes to combat. However, one of the nice new features of the AI is that it does a fantastic job of calling out enemy locations. For instance, if there are two bad guys next to a red car shooting at you, your teammates will yell out that very fact. Their "awareness" of the level and ability to describe that to you is a nice touch, which adds an extra bit of authenticity to a firefight. And the rest of the sound in the game is also fantastic. With that said, it's worth noting that the plot feels like it's starting to veer toward a territory of silliness, even for a video game. General Keating, your immediate superior, is more overbearing than ever. He's constantly telling you what to do and behaving like he can rewrite the intensity of the situation simply by yelling louder. And then there's the moment when the president of the US gives you a personal pep talk in the middle of a huge firefight, which suddenly makes GRAW2 feel like it's emulating the over-the-top histrionics of the television show 24 .
The main downside to the campaign is that it's very short, and you can get through it in maybe four or five hours at most, which means that it's over before you know it. The good news there is that GRAW2 offers a huge amount of multiplayer goodness, even more than the original. There's something in the multiplayer suite for everyone, from a six-mission cooperative campaign that takes place in Panama, to an incredibly open-ended competitive suite. The PS3 also ships with some exclusive maps, including some that are updates of classic Ghost Recon maps.
Not only is there more multiplayer content in the form of new maps and new weapons, but there's also stronger gameplay. For example, the graphics in multiplayer now match the quality of the single-player game, which didn't happen in the original GRAW. The new levels are fairly big, large enough to make even 16-player games feel roomy, and their design is inspired. For instance, "Crash Site" is set amidst the burning wreckage of a downed US transport aircraft. Maps can come in several variations, reflecting different times of day and lighting conditions, which is a nice touch that shows off the cool new effects.
The host can set up a wide range of competitive games, from objective-based to simple team deathmatch. With all the variables that can be adjusted, from the amount of respawns, the weapon restrictions, the objectives, and such, there are effectively countless custom modes that can be created. But there can be a lot of silliness in multiplayer as well. For instance, the new helicopter-hunt mode has you and your teammates doing nothing more than shooting down gunship and transport helicopters out of the sky with rocket launchers. This task isn't too easy because of the speed and maneuverability of the helicopters, as well as the fact that they can strafe you with rockets.
Meanwhile, the six-mission co-op campaign is also a lot of fun because you can romp through a separate storyline along with up to 15 other players. The gist of the co-op story is that a Panamanian strongman is funding the Mexican rebels up north, and a separate team of Ghosts is dispatched to get the job done. Battles rage around the Panama Canal and its outlying areas, with dynamic objectives and other neat new features adding an extra layer of challenge and coordination to the entire affair. Previously, you had to worry only about killing all the bad guys as fast as you could, but with dynamic objectives, your team has to coordinate its actions to accomplish secondary goals. These goals include blowing up two radio towers simultaneously; destroying them separately would risk the appearance of enemy reinforcements.
The teamwork in the game is also enhanced in the co-op and competitive modes by the new aid system. If you're shot in a manner that wouldn't instantly kill you, your character will drop and roll around on the ground, wounded. You can choose to die and instantly respawn, but if there are friendlies around, they have a limited amount of time to patch you up before you die. This adds an extra bit of urgency to the voice channel as players cry for help and others rush in to save them.
There's such a wealth of content in the multiplayer suite that it alone makes GRAW2 an easy purchase for multiplayer fans. The flip side to this is that if you don't like to play online, then GRAW2 is an iffier proposition. The single-player game is fun, but its brevity is certainly an issue. Still, if you're a fan of modern combat, Ghost Recon Advanced Warfighter 2 makes a compelling case for a game that you have to play.
Editor's note 08/31/07 : The original review text stated that the game did not support Sixaxis motion controls, which is incorrect. GameSpot regrets the error.
- Leave Blank
- Intense, gritty modern infantry combat
- Impressive multiplayer suite with countless combinations of competitive and cooperative game modes
- Good looking graphics and excellent sound effects
- The single-player campaign is over before you know it
- Since GRAW2 is the first GRAW game for PS3, you feel like you're missing part of the story
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