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A player fights a revenant dragon within the Revenant Caves.
Revenants are the ghostly versions of creatures slain during the God Wars found in the Revenant Caves within the Wilderness in levels 28 to 34. They are extremely dangerous monsters , being capable of hitting very high and accurately for monsters of their combat levels .
Revenants are known for their generous drop table, due to being in the Wilderness, where the player is at risk of being killed by other players in a multicombat area . Each revenant shares the same drop table, though higher levelled revenants have a higher chance of dropping items other than coins.
A map of the Revenant Caves, displaying the spawn locations of different types of revenants.
Revenants always drop some revenant ether , which is used to charge a bracelet of ethereum (which they also drop) to protect the player from a revenant's attacks, and also makes them tolerant towards the player. They also drop various ancient artefacts , which can be sold to the Emblem Trader wandering within the Revenant Caves for a set amount of coins. However, this can only be done on the official Bounty Hunter world. Lastly, they can drop ancient crystals , four of which are used to construct an obelisk in the superior garden of a player-owned house .
Overview [ ]
A revenant imp healing itself.
Revenants are capable of using all three forms of combat and are much more dangerous than their combat levels suggest. Their attacks have very high accuracy against any player not using a Bracelet of ethereum regardless of their defensive bonuses, and their magic attacks can hit up to 10 players standing on the same tile as their target. In addition, their attacks change based on the player's defensive stats and protection prayers being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.
Being undead , revenants are susceptible to the effects of the salve amulet and its enchanted version .
List of revenants [ ]
All revenants share the same drop list. Higher level revenants have a greater chance of dropping rarer items.
Weapons/Armour [ ]
Runes/ammunition [ ], resources [ ].
- ↑ 1.0 1.1 Only dropped while on a slayer assignment given by Krystilia .
Controversy [ ]
On release, revenants did not have much complaints; most of the complaints regarding them came from their super rare 100x drop. The only reason why they existed was because the polls for unique rewards did not pass. Typically, players are excited when they obtain a single, valuable drop, which none of the revenants actually had apart from the ancient crystal and the original three ancient artefacts : ancient emblem , totem and statuette . Players who obtained one of the super rare 100x drops could be potentially killed, resulting in them losing most if not all of that reward if they were killed.
8 February changes [ ]
On an update on 8 February 2018 , revenants gained a massive drop buff as it was determined that players were not obtaining more than the stated profit per hour (which was 2m/h). This also added the ancient medallion , effigy and relic to replace the 100x multiplier, and revenants were given a massive drop overhaul, dropping many resource items like runite ores and black dragonhides .
Immediately after the update, players began to complain about how much resources were entering the game, devaluing other bosses , skilling and granting players more profit per hour than originally intended. Many players began to compare the revenants to other monsters such as brutal black dragons , Zulrah and Vorkath , other monsters with generous drop tables but had a requirement to access. Since revenants had no requirements to kill and the fact that they were killed much faster, items that the revenants dropped began to crash at an alarming rate. Initially, Jagex determined that the flow of resources into the game was meeting the expected profit rate that was intended.
21 February changes [ ]
Eventually, more player complaints had Jagex look into the revenants again, from which they determined that only some players were making profit at or above the expected value, while many others were not, in addition to the inflated kills per hour. On 21 February 2018, a hotfix was implemented :
- Dwarf multicannons cannot be placed in the revenant section of the caves; they could, however, be placed in any other part of the cave.
- Revenants' access to the main drop table was significantly reduced, especially the lower levelled revenants. Higher levelled revenants have a better chance of accessing the main drop table.
- The quantity of several drops, such as onyx bolt tips , were significantly reduced.
- Revenants in World 345 (permanent Deadman mode ) no longer access the main drop table, now only dropping ether and the bracelet of ethereum . Any emblems players had would also be converted into their respective trade-in values.
1 March changes [ ]
The changes made on 21 February caused player complaints on revenants no longer being a viable money making method for the risk involved by being in a multi-combat area in the Wilderness . In an update on 1 March 2018, Jagex stated that they have "overstepped it a little with the reductions" based on post-change data analysis, and made the following changes as a result:
- The chances of rolling on the normal loot table rather than coins have been increased slightly.
- Ancient artefacts are now always lost on death, even if it is the only item in the player's possession. This was done to promote the risk of staying in the caves once the player receives it, and when the player attempts to exchange it.
- Previously, the revenant's magic attack would only target one player. This allowed many players to wear a different pair of gloves instead of the bracelet of ethereum , as there is no necessity for it due to safety in numbers. The revenant's magic attacks now targets up to ten players that stand on the same tile as the main target, with the change intending to promote players to use the bracelet, which is always lost on death.
- Unlike in RuneScape 3 , there are no revenant icefiends, vampyres or werewolves in Old School RuneScape . The models used by these revenants are also simply transparent models of their living counterparts, rather than the ghost-like tail the revenants are often recognised with. In addition to this, several revenants cannot be killed for a task (e.g the revenant pyrefiend cannot be killed in place of normal pyrefiends), and can be assigned as a slayer task.
- Initially, revenants were to drop Ancient Warriors' armour much like their RuneScape 3 counterparts had when they were moved into Forinthry Dungeon . Their weapons were not included for balancing reasons; to compensate for this, other rewards were designed. However, the polls for both the armour and the new equipment did not pass. To ensure that revenants would still be worth killing, they were given a generous, but generic drop table as a result.
- Revenants were originally the replacement for player killers between 10 December 2007 and 1 February 2011 in RuneScape 2 , when free trade and PVP in the Wilderness were removed (to counter real world trading ). Similar to player killers, they could attack players depending on their combat level and depth in the Wilderness , as well as heal themselves, use teleblock , and freeze the player.
Cyclops • Dark beast • Demon • Dragon • Goblin • Hellhound • Hobgoblin • Imp • Knight • Ork • Pyrefiend
Ankou • Green dragon • Black dragon • Black demon • Ice giants • Lesser demon • Greater demon • Hellhound
- Old School RuneScape
- 1 Experience
- 2 Armour/Melee armour
- 3 Mage armor
- Leagues IV – Post-Launch – OSRS
Your #1 Source for Old School Runescape Guides. Sophisticated Bossing & Ironman – Skilling Guides.
Revenants are monsters that can be found in the Revenant Caves, which are located in singles-plus combat Wilderness. They have generous drop tables, consisting of valuable rewards, and are found within level 28-32 Wilderness in the Revenant Caves.
Warning: The entire area counts as the Wilderness. Players will be able to attack you here and the area is a rather popular one to do so.
How to get there
The location of the Revenant Caves.
- Using a burning amulet, teleport to either outside the Lava Maze or the Bandit Camp.
- Use the Wilderness Obelisks to teleport to the level 35 obelisk, before running north to find the high levelled entrance.
- With 57 Woodcutting, one can make a waka canoe to head into the Wilderness. Upon arriving, run north-west to the high levelled entrance.
- Teleporting to the level 27 obelisk and running east, leading to a chasm down to drop players in the middle of the caves. This is a one way entrance.
- A Revenant cave teleport brings you directly to the north entrance of the caves, at 40 Wilderness.
Note: Without 84 Agility, using the lower levelled entrance is not recommended, as players have to navigate around the whole dungeon to reach the more desirable revenants. The level 89 shortcut is a good escape route for players if their aggressor lacks the Agility needed to cross it. The shortcuts do make the player vulnerable as they navigate it for a few seconds however.
Revenants use all three forms of attack. Their attacks have very high if not 100% accuracy, and will often deal high damage. They will react to a player’s overhead prayers and defensive bonuses. By default, all revenants attack with Magic, but can quickly adapt based on the player’s defensive bonuses and prayers.
A revenant’s magic attack, which resembles a weaker form of Ice Barrage, can momentarily freeze the player for several seconds and hits up to nine other players on the same tile as their target. Revenants are also capable of healing whenever their health falls below 50%. Although they can constantly heal themselves, their healing ability is limited, and they don’t eat as fast as they would normally do.
To prevent most of a revenant’s damage and aggression, a charged bracelet of ethereum must be worn at all times. The bracelet is charged by revenant ethers, which all revenants are guaranteed to drop. For each attack the revenant does, its damage is reduced by 75% by a charged bracelet, with each attack consuming one charge. Note that it will not prevent the freezing capability of a revenant’s magic attacks. The bracelet is always lost upon death. If a bracelet is taken, it is recommended to give it 100 charge as it is more than enough to be self-sufficient inside the caves.
Always keeping minimal risk in the Wilderness, players’ main gear setup should consist of only three items (or four with Protect Item), such as a helm, black dragonhide body, legs and a mainhand weapon based on combat class, in addition to the necessary items: a bracelet of ethereum and a means of teleportation.
The royal seed pod and any charged dragonstone jewellery are capable of teleporting non-teleblocked players to safety at level 30 Wilderness or below; the former can be easily re-obtained and is a one-click use, allowing an observant player to easily escape player killers. Since death is inevitable, spare bracelets, amulets, and ether are recommended to have in the bank. 50 ether for the bracelet will suffice as the bracelet and its ether is always lost upon death and the player can easily accumulate more ether than what is consumed while fighting revenants.
Revenants below level 30 Wilderness include a single hellhound, two imps, goblins, hobgoblins, demons, three pyrefiends and four orks. Revenants above level 30 Wilderness consist of a single pyrefiend, hellhound, two dark beasts, cyclops, demons, imps knights and dragons. Fortunately, the dark beasts can be lured/fought in level 30 Wilderness, allowing players to maximise profits and safety at the same time, although they will have to loot the drops in level 31 Wilderness if not luring or telegrabbing them.
A Wilderness weapon requires 1,000 ether to charge plus additional ether for usage; no more than 200 is necessary per trip for a total of 1,200 ether, assuming no deaths. Otherwise, the weapon will have to be recharged and reloaded. See the equipment section below for cheaper alternatives, albeit less kills and less profit.
Although killing revenants can be one of the most lucrative sources of income for all players who survive being intercepted and interrupted by player killers, it is more beneficial for higher-level players, who have access to better tanking equipment and stats. Some knowledge in PvP is beneficial; e.g the ability to fight back (if anti-pk’ing), the ability to quickly react and predict to incoming attacks, Protect from Magic when running away and not overbrewing) increases the chances of survival. Using barrows armour alongside Dinh’s bulwark or an Elysian spirit shield further increases survival; with a good defensive setup, it should be very easy to escape most player killers, with some outright not attacking due to not being worth their time.
Saradomin brews are the player’s best friend in escaping player killers, with super restores to counter the magic drain. The revenants drop plenty of blighted food, which is a tertiary drop and helps extend trips; make sure to close the looting bag when picking them up to eat.
The player killer’s equipment generally determines how experienced they are, if they’re alone or not and which revenants are being slain. Player killers in all but the revenant knight and dragon areas generally use the standard spellbook as it is very easy to escape them if they were on the ancient spells; for the other two mentioned, ancients are typically used as it is harder to escape due to the twists and turns. Player killers may also travel as part of a group and bypass singles+ by waiting for the 10 seconds to expire, although a player can escape themselves if they manage to get the last hit on their aggressor and run away while spamming the logout button.
If arriving to the revenants through the upper entrance via burning amulet, it is recommended to use Protect from Magic to avoid being seared by any potential green dragons as the player will run past a few doing so. The other entrances do not have this concern.
While revenants are being slain by players, there is a possibility of a revenant maledictus spawning in one of several locations across the caves. If the player has no intention to fight it, it is highly recommended to leave the area as it will bring unnecessary attention to the location it spawns in and does hefty damage. Players killing revenant hobgoblins or knights do not need to worry about it as the maledictus will only spawn in large areas, with both of these revenants in cramped and narrow passageways.
As revenants have very high accuracy, the bracelet of ethereum is highly recommended when battling them.
- Revenants are considered undead creatures, so the salve amulet and variants will work on them. The amulet of avarice provides the same bonuses as an Salve amulet(ei).
- Revenants have fairly high defence values but is offset by a low Defence level. They have low values to crush and magic, although their higher Magic level offsets their weak magic defence.
- Appropriate prayer switching, black dragonhide armour and Dinh’s bulwark can be used to protect the player by lowering the accuracy of player killers, who bring teleblocks and freezes.
- Alternatively, monk’s robes offer cheap prayer bonuses at the cost of less defensive and offensive (if using ranged) bonuses.
- Players can use the Toggle option on the bracelet of ethereum to make it so dropped ether is automatically added to the bracelet.
- ↑ You will have a Skull over your head at all times
- ↑ With Dragon, Amethyst, Rune, or Adamant darts
- ↑ Jump up to: 3.0 3.1 3.2 3.3 With their respected weapon type
Regardless of your inventory setup, you should have a teleportation item capable of bringing you to safety at or below level 30 Wilderness, such as a royal seed pod or charged dragonstone jewellery, in addition to the following:
- Dinh’s bulwark (optional, but helps with tanking)
- Phoenix necklace (optional, for switching with Dinh’s and emergency healing whilst tanking)
- A Divine ranging potion (if ranging)
- A Divine super combat/set (if melee)
- 2-3 Prayer potions (if using Prayer)
- Stamina potion (optional)
- A gloves switch for charging Bracelet of ethereum with ether (optional)
- Looting bag (optional)
- Some alchs (optional, not recommended)
- Rest food (monkfish or better)
- 3-4 Saradomin brews (optional)