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Characters / Call of Duty: Ghosts

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Handling Spoilers for further details.--> A list of characters from the video game Call of Duty: Ghosts

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https://static.tvtropes.org/pmwiki/pub/images/ghosts.png

  • Badass Crew / Elites Are More Glamorous : Bound to happen once you're composed of all of the US's special forces..
  • Badass Family : Also bound to happen when by 2027, you're halfly composed of the Walker family.
  • Cool Mask : Each operative is equipped with a balaclava with its own unique decal.
  • Due to the Dead : Each deceased operative is given a proper honorable ritual.
  • Expy : Ghosts is meant to be a spiritual successor to Modern Warfare after all, so the Ghosts are quite clearly inspired by Task Force 141.
  • Informed Ability : They're supposed to be so unbelievably and unseeably skilled in elite espionage and guerilla warfare, but they're no quieter than typical manly action heroes, aside from a few unimpressive stealth missions that any special forces group could pull off.

https://static.tvtropes.org/pmwiki/pub/images/logan_2.jpg

  • Bash Brothers / Sibling Team : With Hesh.
  • Being Tortured Makes You Evil / Brainwashed and Crazy : The game ends with Rorke attempting to invoke this on him, just as it was on Rorke.
  • Butt-Monkey / Trauma Conga Line : Ghosts is pretty much just one entire middle finger to Logan. So, the game starts off with him getting viciously thrown around by Kill Sat blasts that completely demolishes his entire hometown and probably kills all of his friends, all at age 16. So then, a decade later after becoming a Ghost, he falls out of a plane and plummets into an enemy-swarmed jungle all alone, and escapes by flinging himself off a waterfall, then he's shot in the stomach at point blank range (never gets any medical treatment for that by the way) and is then is forced to shoot his father several times in the chest by Rorke before watching him get his brains blown out right before his eyes. So then Hesh and Logan go on a revenge-mission where Logan gets his ass brutally handed to him by Rorke, then the train they're on gets bombed and they're sent to the bottom of the ocean, where Logan is further beaten by Rorke and the two brothers just barely save themselves from drowning. So after finally killing the man who killed their dad, it turns out that Rorke is still alive, who promptly boots the recovering-from-nearly-drowning-after-a-train-crash Logan in the face, completely shatters his arm , and drags him away from Hesh where he's then taken to the Amazon to be tortured in a hole for months until his mind is completely shattered and he's brainwashed into callously killing the Ghosts, his only friends and his own brother. Jesus . Christ .
  • Blind Obedience : Elias said that one time, when he was bringing Hesh and Logan into the woods, he looked back to see only two sets of footprints, instead of three. Logan is such a blind follower of his brother that he literally fills in his footsteps behind him .
  • Cool Mask : Got it from his father.
  • Doomed Hometown : San Diego.
  • Featureless Protagonist : Fairly standard for an Infinity Ward Call of Duty main character. He has no personality, voice, or face, and the only thing known about his appearance is that he has blonde hair.
  • Heroic Mime : As a staple of Call of Duty protagonists (with the exception of recent Treyarch games), he has no dialogue.
  • Heterosexual Life-Partners : With Hesh.
  • Hollywood Healing : Towards the end of the game, he's shot by Rorke during an extended torture sequence. Once he manages to escape, he's somehow back in full fighting condition.
  • Like Father, Like Son : Joins the military and eventually becomes a Ghost, just like his brother and father.
  • Made of Iron : Thrown around by Kill Sat blasts at age 16, stabbed in the stomach, shot in the stomach, falls out of an airplane and gets mangled by the trees on the way down, flung down a waterfall, beaten to the brink of death countless times, gets his arm broken, it's all not even worth a gasp or grunt of pain to Logan.
  • Major Injury Underreaction : Doesn't even yelp when he's shot in the stomach, stabbed in the stomach, or gets his arm broken.
  • You Killed My Father : When Rorke kills Elias towards the end of the game, he and Hesh seek vengeance against him.

https://static.tvtropes.org/pmwiki/pub/images/hesh_6.png

  • Bash Brothers / Sibling Team : With Logan.
  • The Beastmaster : Is Riley's K9 handler, and uses him in combat and for infiltration.
  • Big Brother Instinct : To Logan.
  • Dull Surprise : How would one describe his voice acting? The answer: Using no words or terms that are associated with good quality or positive emotions.
  • First-Person Peripheral Narrator : He's the narrator of the game, even though Logan is the actual main character. Largely because Logan never speaks.
  • Heterosexual Life-Partners : With Logan.
  • Jumped at the Call : He and Logan spent their youths hearing tales about the Ghosts from their dad. When they actually run into Ghosts while serving as regular infantry, Hesh immediately becomes determined to become one of them.
  • Only Known by Their Nickname : At no point is he ever referred to by his real name, as he's always referred to as "Hesh".
  • Taking You with Me : Knowing that there's a good chance he and Logan won't be able to beat Rorke, Hesh arranges for the Ghosts to drop a kinetic strike missile on top of all of them if they lose against him. It still doesn't work.
  • You Killed My Father : When Rorke kills Elias towards the end of the game, he and Logan seek vengeance against him.

https://static.tvtropes.org/pmwiki/pub/images/elias_2.png

The tritagonist, and Logan's and Hesh's father. He is also "Scarecrow", the leader of the Ghosts. He serves as the player's primary commanding officer for most of the game.

  • Heroic Mime : He never says a word when you play as him in "Legends Never Die", which is very jarring considering how talkative he is in the rest of the game.
  • Mentor Occupational Hazard : Gets killed by Rorke in "Sin City". In front of his sons no less!
  • Trailers Always Spoil : The fact that Elias is actually the leader of the Ghosts is pretty clearly implicated by the trailers for the game.
  • You Are in Command Now : Became the leader of the Ghosts after Rorke was presumed KIA in Venezuela.
  • Younger Than They Look : Only 51 at the start of the game, but looks a good 10-15 years older than that. Possibly justified by the stresses of the job.

https://static.tvtropes.org/pmwiki/pub/images/riley_9.png

  • Breakout Character : The most iconic character of Ghosts and this was heavily encouraged by the marketing itself. Riley can be found as an Xbox Live avatar accessory, attacks an enemy player as a "pet" with the "Top Dog" finishing move from Call of Duty: Modern Warfare (2019) (and follows the player in the lobby), appears in the Call of Duty: Mobile comics, makes a cameo in Call of Duty: Modern Warfare II where he can be found leading Santa's sleigh on Shipmas (Holiday Shipment), and appears in the final mission of Call of Duty: Modern Warfare III (and yes, you can pet him).
  • Death by Newbery Medal : Subverted. He gets shot late in the game, but survives and is evacuated by Logan.
  • Gameplay Ally Immortality : While this is standard in Call of Duty , it's particularly noticeable for Riley since his only method of attack is to charge straight at angry men with assault rifles and tackle them.
  • Heroic Dog / Non-Human Sidekick
  • Mythology Gag : Named after Simon "Ghost" Riley from Modern Warfare 2 .
  • What Happened to the Mouse? : After getting injured in "Sin City", Riley is seen once being sent off with Merrick and is never heard from again.

https://static.tvtropes.org/pmwiki/pub/images/merrick.jpg

The second-in-command of the Ghosts, and one of the primary NPC's.

  • Blood Knight : In an interview, he dismisses the traditional answers to the question "why do you fight for your country?" and remarks that he does it simply because he's good at it and likes to win.
  • Child Prodigy : Was the youngest person to ever complete Navy SEAL training... at 17 years old .
  • Jerkass : Knew a man who was murdered by a child soldier and finds it pretty amusing.
  • Jerkass Has a Point : In "Severed Ties", Hesh and Logan disobey Merrick's orders and immediately chase after Rorke, which ends in failure and Logan being captured.
  • The Lancer : Second-in-command of the Ghosts, first to Rorke , then to Elias Walker .
  • You Are in Command Now : Following the death of Elias Walker at the hands of Rorke, he becomes the new leader of the Ghosts.

https://static.tvtropes.org/pmwiki/pub/images/keegan.jpg

  • Mauve Shirt : He doesn't talk much, has no definitive personality traits (other than the fact he doesn't talk much), is only seen without his mask on once in the entire game, and plays no real major role in the story. At the same time, he's in your squad for a pretty decent amount of the game. He seems to play a similar role as Crosby in Black Ops 2 .
  • First-Name Basis : Only goes by Keegan to the rest of the Ghosts.
  • Night-Vision Goggles : Sometimes wears a bizarre but awesome looking pair of GPNVGs.
  • The Quiet One : While he does talk during missions, he does so relatively rarely. Rorke even refers to him as "our quiet friend".
  • Semper Fi : He was a United States Marine Corps Scout Sniper before he was a ghost.
  • What Happened to the Mouse? : Keegan is never seen or heard from after the mission "Sin City", given he was ordered to meet the Secretary of Defense before said mission.

    Sergeant Alex V. "Ajax" Johnson  Voiced by: note  Other Languages : Yasushi Miyabayashi (Japanese)

  • Black Dude Dies First : Died from knife wounds inflicted by Federation troops.
  • Dude in Distress : By the time the game starts, the Ghosts were actively looking for him in the abandoned streets of San Diego.
  • Semper Fi : Was in Force Recon before he got recruited to the Ghosts.
  • Token Minority : He is by all appearances the only African-American member of the Ghosts.

The Federation

https://static.tvtropes.org/pmwiki/pub/images/federation.png

  • Always Chaotic Evil / Sociopathic Soldier : All of their Faceless Mooks are pretty much soulless monsters.
  • Bolivarians with BMPs : Most of the army is composed of Venezuelans and Caracas is the capital of the Federation.
  • Cold-Blooded Torture : They pride themselves on their Amazonian tribal roots, and utilize unimaginably brutal torture methods to brainwash Rorke and Logan into serving them.
  • Decapitated Army : Inverted . After their commander, Diego Almagro, is assassinated in 2015, they become even more powerful and unstoppable .
  • The Empire : Almost all of South America's governments and militarities combined into one genocidal superpower.
  • A powerful and mindlessly villainous foreign superpower that wants to take over the world, just like the Ultranationalists from Modern Warfare .
  • They're also a massive empire led by a Fallen Hero who utilize catastrophic space-stations, just like the Galactic Empire from Star Wars .
  • Final Solution : They hate the United States, needless to say. In 2015, they tried a traditional Holocaust against all US-born individuals they could get their hands on. After that didn't work? They hijacked the US's Kill Sat and bombed the US with it, killing 27 million people and permanently crippling their military, economy, and society.
  • From Nobody to Nightmare : They simply started as an alliance between Venezuela, Chile and Brazil after the collapse of the Middle East, but after intimidating or conquering the rest of South America, they became this.
  • A Nazi by Any Other Name : They are highly nationalistic, militaristic and expansionist and have a genocidal hatred for everything North American.
  • Space Marine : Has their own little strike-force to overthrow ODIN.
  • Take Over the World : Their ultimate goal is clearly along the lines of this.

https://static.tvtropes.org/pmwiki/pub/images/rorke.jpg

  • The Ace : By far the best fighter out of all the series' villains. He might not have the raw power of Raul Menendez, but his special forces training makes him an extremely dangerous combatant who effectively counters your quicktime event attacks on multiple occasions. He's also the only Call of Duty villain to survive a fight against a COD protagonist.
  • The Bad Guy Wins : The Ghosts thwart his plan to take over America, but he survives his confrontation with Logan and Hesh and even captures Logan in hopes of turning him into another Manchurian Agent like him.
  • Blood Knight : Elias indicates Rorke was something of a fanatic even before his Face–Heel Turn .
  • Being Tortured Makes You Evil : Well, he was apparently already a Blood Knight even before being tortured. The torture just switched the targets of his ire.
  • Broken Pedestal : It's clear Elias used to look up to him. Now he's just another terrorist bastard as far as Elias is concerned.
  • Chekhov's Gunman : He's the soldier seen prominently featured in the prologue narration about the formation of the Ghosts.
  • Determinator : Rorke's single-minded obsession with killing General Almagro is the reason why he got captured by the Federation. After being turned by them he displays the same obsessiveness when it comes to hunting down the Ghosts.
  • The Dreaded : His article quote neatly sums it up. At the end of the game, when Hesh and Logan go to face him, they actually make plans to have the Ghosts blow up the train they're on, because they know there's a good chance they're going to lose against him , a chance which turns out to become reality even when this precaution is taken.
  • Expy : Of Staff Sergeant Bob Barnes from Platoon .
  • Face–Heel Turn : After Elias dropped him in Caracas to be captured by the Federation and brainwashed.
  • Fallen Hero : He went from being the most feared Ghost to the most feared Ghosthunter. And by the end of the game, he plans to do the same thing to Logan.
  • Good Scars, Evil Scars : While he was still part of the Ghosts, his face was free of scars. When he returns 12 years later, his face has several of them, presumably coming from his brainwashing.
  • The Heavy : He is not the leader of the Federation, but he is the most prominent enemy faced throughout the game.
  • Hero Killer : He's known as "the Ghost Killer" for a reason.
  • Ink-Suit Actor : Kevin Gage without the beard and moustache.
  • Invincible Villain : Even more so than Makarov from the Modern Warfare games, Rorke is always two steps ahead of the heroes and he always escapes situations where his death seems certain. At the end of the game he even survives a train wreck, getting shot by a .44 magnum revolver , and sinking into the ocean, and he's still healthy enough to subdue Logan and drag him off as a prisoner.
  • It's All About Me : He gives his motivation for turning as being betrayed by the Ghosts and "abandoned." This despite the fact that if Elias hadn't let go of him all four of the Ghosts would have died, and that they searched for his body for months.
  • Karma Houdini : He survives the game and pretty much gets away with all of his crimes.
  • Made of Iron : In the game's final mission not only does he get shot by a .44 Magnum and sink to the bottom of the ocean, but a few minutes later he shows up not just alive, but only slightly wounded.
  • Names to Run Away from Really Fast : Angels and demons.
  • Not Quite Dead : He was presumed dead in Caracas, but he survived and was captured and brainwashed by the Federation. He pulls it off again at the end, surviving a Kill Sat , a .44 magnum to the chest, and nearly drowning.
  • One-Man Army : Imagine if John Rambo turned to the dark side and you've got a pretty good description of Rorke.
  • Plot Armor : How else can you justify his survival at the end of the game?
  • Tragic Villain : Gabriel was captured by the Federation after Elias was forced to let him fall into the water to save the other Ghosts. This led him to being tortured and brainwashed through brutal methods, causing him to lose his mind and become their field commander.
  • Villain Respect : To Logan. In The Stinger , after somehow surviving the Ghosts' final attempt to kill him, he admits that Logan would have made a brilliant member of the Ghosts, and decides to kidnap and brainwash him into instead wiping them out together.
  • Villainous Breakdown : He has one at the end of the game when Hesh calls down the rod strike on the train he's aboard. Too bad it doesn’t work.

https://static.tvtropes.org/pmwiki/pub/images/dieg.png

  • Authority Equals Asskicking : Downplayed, but during the extremely brief confrontation against him he manages to evade gunfire from Walker and Merrick, disarm Walker, and even manage to throw Rorke off himself before Walker finally gets his gun back and shoots him.
  • Final Solution : The whole reason he was an assassination target in the first place was because he tried waging a Holocaust against all US-born people in South America.
  • Named After Somebody Famous : Implied to be the case, given that it's unlikely to be a coincidence that he emerged from a Hispanic nationalist background and has the name of an important historical conquistador of Perú .
  • Posthumous Character : He was killed 12 years prior to the game's events, and only shows up in a flashback.
  • Predecessor Villain : He was the leader of the Federation until 12 years ago, when Elias killed him.

    Victor H. Ramos 

  • Omnidisciplinary Scientist : Official information mentions that he reverse-engineered any high tech innovation he can find. He was also responsible for researching kinetic energy as an offensive weapon in space. This forced the American military to create the ODIN station in response.
  • Small Role, Big Impact : His R&D experience in the Federation military made them a threat to American national security, especially with seizing control of ODIN and the creation of LOKI.
  • You Have Outlived Your Usefulness : At the end of "Federation Day", he's killed by falling debris when Rorke detonates multiple explosives in a skyscraper in downtown Caracas.
  • Space Marine : Not the most traditional example, but one of the most realistic examples, as they are simply astronauts who are armed like soldiers just in case a hostile force like the Federation tries to overthrow ODIN.

https://static.tvtropes.org/pmwiki/pub/images/mosely.PNG

  • Action Girl : One of the very few female combatic non-playable characters in Call of Duty , even more amplified since she nearly qualifies as a Space Marine .
  • Dying Moment of Awesome / Heroic Sacrifice : Along with Baker, she sacrifices her life to scuttle the ODIN station and prevent any more American cities from being destroyed by rod strikes.
  • The Smurfette Principle : She is the only female character of any import in the game.
  • A Space Marine Is You
  • Cruel and Unusual Death : Being burned up in the Earth's atmosphere.
  • Dying Moment of Awesome / Heroic Sacrifice
  • Heroic Mime
  • And Now for Someone Completely Different : His first and only appearance as a playable character is in the penultimate mission.
  • Cruel and Unusual Death : Averted, being one of the few astronauts in COD to do so. He survives the entirety of the level he's featured in and actually helps your other player character (Logan) indirectly.
  • Heroic Mime : As usual.
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cod ghosts personajes

cod ghosts personajes

Call of Duty: Ghosts

  • PlayStation 3
  • PlayStation Network (PS3)
  • Xbox 360 Games Store
  • PlayStation 4

The tenth installment of the long-running shooter franchise introduces a brand new storyline, where the United States is under threat from a coalition of South American nations, and must employ a special group of operatives known as "Ghosts" to survive.

Summary short summary describing this game..

cod ghosts personajes

Alex Johnson

Alex Johnson also known as Ajax was a member of the Ghosts in Call of Duty: Ghosts.

cod ghosts personajes

Captain Price

Captain Price is a recurring supporting character throughout the Call of Duty games specifically developed by Infinity Ward. Price is known for his seeming invincibility and for his amazing mustache. Occasionally he goes deep undercover.

cod ghosts personajes

David Walker

David "Hesh" Walker Logan's brother, and a supporting protagonist in Call of Duty: Ghosts.

cod ghosts personajes

Elias Walker

The father of Logan and David, and the CO of their squad, in Call of Duty: Ghosts.

cod ghosts personajes

Gabriel Rorke

Gabriel Rorke was a former member of the Ghosts and the main antagonist in Call of Duty: Ghosts.

cod ghosts personajes

Lt. Simon "Ghost" Riley is the field subordinate of Task Force 141, an elite special forces group tasked with capturing Vladimir Makarov in Modern Warfare 2.

cod ghosts personajes

Keegan Russ

Keegan Russ was a member of the Ghosts as their scout sniper in Call of Duty: Ghosts.

cod ghosts personajes

Logan Walker

The main protagonist of Call of Duty: Ghosts.

cod ghosts personajes

Michael Myers

The main antagonist of the video game "Halloween" (based off of the popular 1978 horror film of the same name) who has stalked and murdered dozens of people throughout twelve films, as well as various comics and novels.

cod ghosts personajes

Riley is a dog in Call of Duty: Ghosts that belongs to the Walkers and assists them during the campaign.

cod ghosts personajes

Thomas Merrick

Thomas Merrick is a member of the Ghosts as a field commander in Call of Duty: Ghosts.

cod ghosts personajes

Vladimir Makarov

A secondary antagonist in Modern Warfare 2, Vladimir Makarov takes centre-stage in Modern Warfare 3.

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Call of Duty Ghosts logo

Call of Duty

WE ARE ALL WE'VE GOT.  This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.

MULTIPLAYER

In Call of Duty®: Ghosts multiplayer, customize your soldier and squad for the first time. Level environments are more realistic and immersive than ever before.

Your Soldier

CREATE-A-SOLDIER. In Call of Duty®: Ghosts you don't just create a class, you create a soldier. Choose the head, body type, head-gear and equipment, and you can even create a female soldier for the first time. With over 20,000 possible combinations, you can create the soldier you've always wanted. And each soldier you create will also have his or her own load outs.

KILL STREAKS, ADVANCED WEAPONRY & PERKS

There are over 20 NEW  Kill Streaks in Call of Duty®: Ghosts — such as Juggernaut Maniac, Helo-Scout, Vulture and the ODIN Strike. You can even bring in Riley, from the single-player campaign, as your guard dog to warn you and attack when enemies are near.  Scorestreaks are back, and can now be customized – to alter performance attributes or increase the power of a particular streak. The new Perks System has a value from 1 to 5, and you have 8 points to allocate. You could also choose to get rid of your secondary weapon and get up to 11 perks. 

Squads introduces a whole new level of competition to Call of Duty. We've taken the best parts of the Multiplayer experience and combined that with a vastly improved AI and our new mechanic of creating your own squad-mates. All the hard work you've put into customizing, playing, and prestiging your squad can now be put to use on a brand new playing field.

NEW ENGINE. From maps and modes, to animation and audio, to who you are as a player — this is the biggest overhaul of multiplayer since the original Modern Warfare®. Things like Sub-D, Displacement Mapping, Real-Time Lighting, and Dual-Rendering tech gives us the ability to build the most visceral gameplay experience we've ever created.

TACTICAL MOVEMENTS

Call of Duty®: Ghosts has redefined how you move through the world.

·         A new contextual lean system now allows you to lean around obstacles without adding button combinations.

·         A new mantling system allows you to move fluidly over objects, while not losing momentum.

·         The knee slide allows you to naturally transition from sprinting to crouch to prone.

DYNAMIC MAP EVENTS

We're immersing players in the multi-player maps in ways similar to what we've done cinematically in single-player, while adding new ways to play and interact with the environments in a meaningful way. New interactive elements and player triggered events make the maps evolve as the match goes on. From player-triggered traps to map-changing killstreaks, the entire landscape can shift and require new tactics and strategies.

OUTNUMBERED, OUTGUNNED, BUT NOT OUTMATCHED.  This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.

An independent, covert, and ultra-elite Special Forces unit, GHOSTS operates outside of the normal military chain of command. Formed from the remnants of Tier one operatives, who were nearly wiped out during Operation Sand Viper in the Middle East, in 2005. The fifteen survivors, including Captain Gabriel Rorke and Lt. Elias Walker, were formed into a new unit known as “The Ghosts.”  

THE FEDERATION

The resource-rich promise of South America has been fulfilled under the Federation. Fully consolidated energy production combined with a rich factory infrastructure arising from First World outsourcing, the Federation is operating and enjoying a period of growth similar to the late 20th Century Middle East.

The United States ushered in a new era of space-based warfare with the launch of the O.D.I.N. (Orbital Defense Initiative) space station. The ODIN station was armed with a battery of sophisticated kinetic projectile launchers. The ODIN’s weapon systems were designed to drop tungsten rods from orbit with pin-point precision. One rod hit was equivalent to the detonation of a small tactical nuclear warhead.

NO MAN'S LAND

"No Man's Land" (NML) is the slang term for a 60-mile wide strip of suburban desolation that runs East-West across Southern California, starting between San Diego and Los Angeles. NML stretches from the Orange County coastline out into the Mojave Desert to Las Vegas, and beyond…NML was ground zero for the ODIN orbital strikes when the Federation saboteurs used it against the US. The Odin kinetic bombardment left massive craters and rendered it tectonically unstable.

BROTHERS IN ARMS

Hesh and Logan Walker trained their entire lives under the watchful and demanding eye of their battle hardened father, Elias Walker. Their innate abilities as marksman and hunters gave them a particular advantage growing up. Their father had hoped that these traits would help both of his sons maintain their self-reliance should things get rough. Ten years after the Odin event, Lt. they serve together on a recon team based out of Fort Santa Monica, tasked with defending and patrolling the California front. Both were grounded by Elias’ subtle training – core to which is that Hesh and his younger brother Logan must always look out for each other.

Gameplay Variety

Warfare is no longer limited to the trenches. Fights take place underwater, in outer space and even on jagged rock faces. Diverse missions and battlefields have you rappelling down buildings, floating in zero gravity and taking aim inside a helicopter. The diversity of gameplay keeps the action epic and redefines what it means to be a soldier in the field.

Extinction is a completely new 4-player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling rounding out this robust new Call of Duty: Ghosts game mode. Teamwork is critical. Your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.

At the start of the game, each member of the team chooses from one of several custom character classes - medic, engineer, tank, and weapon specialist. As the team battles through the streets of Caldera Peak, players earn currency that can be used to purchase a variety of upgrades and character abilities. The team can scavenge for special equipment and weapon mods left behind by previous, unsuccessful, military forces.

YOUR OBJECTIVE

Extinction’s fast-paced survival combat features a series of intense base-defense scenarios, where your overall objective is to destroy the alien threat with the help of a nuclear device. Team members must work together to hold off waves of alien attackers until each alien “hive” can be neutralized. No two games are the same  as the moment-to-moment upgrade decisions can dictate the strategies of the team.

Extinction features a variety of new “alien” enemies, from wall crawling Scouts, ferocious Hunters, devious exploding Seekers, leaping and spitting Scorpions, and massive armored Rhinos that can decimate an unprepared squad in a matter of seconds.

HINTS AND TIPS FOR SUCCESS

Players can equip up to four found attachments on their weapons, find flares, trophy systems, special ammo, and even a "Hypno-Knife" that can brainwash enemy creatures, transforming them into savage allies for a limited time. Extinction’s new Combat Spend system also offers access to a wide range of offensive, defensive, and support equipment bonuses that can turn the tide of a desperate battle. 

EXTINCTION EPISODE 1: NIGHTFALL

Anchoring this first content pack is Episode 1: Nightfall, the first installment in Extinction's four-part episodic narrative. At a remote facility in the Alaskan wilderness, the shadowy Nightfall Program has been researching the origins of the "Alien" threat. When the scientists lose control, a small team of elite soldiers must retrieve the intel and exterminate hordes of savage creatures.

SEASON PASS. Get ready for a full season of amazing content with the Call of Duty®: Ghosts Season Pass. With the Season Pass you’ll get 4 epic downloadable content packs: ONSLAUGHT, DEVASTATION, INVASION, AND NEMESIS – providing brand new multiplayer maps, bonus weapons, and a unique 4-part episodic Extinction experience for one great low price.

EXTINCTION EPISODE 2: MAYDAY

In Episode 2: Mayday, the Quick Reaction Force team is sent in to investigate a high-tech ghost ship adrift in the South Pacific. To deal with the insidious wall-crawling “Seeder” and skyscraper-sized monstrosity known as the “Kraken,” your team will need new tactics and new weapons.

DLC1: ONSLAUGHT

Onslaught offers a colossal amount of new content and carnage, including: four unique multiplayer maps, an all-new dual purpose assault rifle and sniper rifle. This is the first installment in Extinction’s four-part episodic narrative. Depending on tactical needs, players can choose arsenal options with the Maverick, a deadly new, dual-purpose Assault Rifle and Sniper Rifle. 

DLC1: FOUR RUN-AND-GUN MAPS

FOG : Drops you into a dark and eerie campsite, alongside a fog-shrouded lake, where you fight through twisting caves and seemingly abandoned structures. BAY VIEW, USA : Set on a coastal Californian boardwalk, this run-and-gun map includes a quaint trolley bus and moving platform.  CONTAINMENT, MEXICO: This battle along a dry riverbed in a war-torn Mexican village features a bridge with a truck containing leaking, radioactive material. IGNITION, FLORIDA, USA:  Drops players into an aging space launch facility with rockets crash-landing into the area of operations near debris fields and exposed fuselages. 

DLC2: DEVASTATION

Prepare yourself for DEVASTATION, the second DLC pack for the CALL OF DUTY®: GHOSTS, featuring: four unique multiplayer maps, an all-new tactical 2-IN-1 sub machine gun and assault rifle, and episode 2: MAYDAY – THE NEXT INSTALLMENT in EXTINCTION’s four-part episodic narrative. The Ripper is the ideal weapon companion, providing two different configurations: medium to short-range capability as a Sub Machine-Gun (SMG), and medium to long-range as an Assault Rifle (AR). 

DLC2: FOUR MULTI-LEVEL MAPS

BEHEMOTH, COLUMBIA : Situated on a massive excavation vehicle, this narrow multi-level map, gives players flanking opportunities with danger around every corner. RUINS, MEXICO:  A mountaintop Mayan ruin overrun by the jungle, this map blends the verticality of a dominant temple with tight subterranean sections. UNEARTHED, CLASSIFIED:  Drops players in the heart of an alien dig site, where players navigate through a mix of high-tech HAZMAT facilities. COLLISION, NEW YORK: The mangled remains of cargo ship crashed into a New York bridge, ripe with burnt out vehicles, this map provides the ideal theatre for close-quarters combat.

DLC3: INVASION

Get ready for invasion, the third DLC pack for CALL OF DUTY®: GHOSTS, featuring: four unique multiplayer maps, and EPISODE 3: AWAKENING – the next installment in EXTINCTION’s four-part episodic narrative. In Episode 3: Awakening, the CIF Team descends into the perilous depths of an alien underworld. Armed with a range of new hi-tech weapons and equipment, our heroes must penetrate a series of defensive barriers.  

DLC3: FOUR DYNAMIC MAPS

DEPARTED, MEXICO : Set in a rural Mexican town amidst the Dia de los Muertos (the Day of the Dead) celebration, this medium-sized map features a classic three-lane design. PHAROAH, EGYPT:  The abandoned archeological site of an ancient Egyptian palace, this complex multi-level map includes flesh-eating scarabs. MUTINY, CARIBBEAN:  secretive cove on a remote Caribbean island, harbors an eerie moored pirate ship hideout. FAVELA, BRAZIL: Players traverse from one building to the other, using ramshackle scaffolding to create multiple pathways between structures. 

DLC4: NEMESIS

Welcome to CALL OF DUTY®: GHOSTS NEMESIS , the final DLC Pack. The pack contains 4 multiplayer maps, and EXODUS , the conclusion to the EXTINCTION 4-part episodic saga. In EPISODE 4 : EXODUS , your CIF Unit has flown in to help fight off the Cryptid army laying siege to the last bastion of human resistance.  

DLC4: FOUR RIGOROUS MAPS

GOLDRUSH, USA: An abandoned gold mine’s intricate network of narrow tunnels and perilous shafts create the ideal setting to battle for control of the central elevating platform. SUBZERO, CANADA:  A Canadian submarine base has inexplicably been evacuated, with the control room and research facilities left eerily empty. DYNASTY, CHINA: Drops you in a Chinese lakeside village surrounded by picturesque mountains with various elevation levels. SHOWTIME, CLASSIFIED: The fan favorite map from Call of Duty® 4: Modern Warfare®“Shipment” has been re-imagined as a futuristic death arena.

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BUY NOW. Get it on disc or digital download.

The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty®: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty engine.^

Call of Duty®: Ghosts Digital Hardened Edition deploys with an assortment of exclusive digital content designed to customize your multiplayer experience; Paracord Strap, COLLECTIBLE STEELBOOK™, CALL OF DUTY®: GHOSTS SEASON PASS, Player Card, Player Patch, Player Background, Official CALL OF DUTY®: GHOSTS Soundtrack.

Digital Hardened Edition deploys with an assortment of exclusive digital content designed to customize your multiplayer experience.

The Call of Duty®: Ghosts Prestige Edition is the ultimate Collector’s Edition. It comes loaded with a high-value cache of collectible physical items, including a 1080p HD Tactical Camera and bonus digital content inspired by the legendary masked Special Operations unit.

Call of Duty®: Ghosts Season Pass: Get four epic DLC Map Packs*, each delivering a collection of fresh Call of Duty: Ghosts multiplayer content and more. Plus, you’ll receive the Team Leader digital content pack, a Season Pass-bonus that includes a unique MP character head, weapon camo, reticle, player patch, player card and player background.

Welcome to Onslaught, the first downloable content pack for Call of Duty®: Ghosts, featuring four unique Multiplayer Maps, an all-new dual purpose Assault Rifle/Sniper Rifle, and the first installment in Extinction's four-part episodic narrative.

Welcome to Devastation, the second downloadable content pack for Call of Duty ® : Ghosts, featuring four unique Multiplayer Maps, AN ALL-NEW TACTICAL 2-IN-1 SUB MACHINE GUN AND ASSAULT RIFLE, and the second installment in Extinction's four-part episodic narrative.

Get ready for Invasion, the third DLC pack for Call of Duty® Ghosts featuring: four unique Multiplayer maps, and Episode 3: Awakening - the next installment in Extinction's four-part episodic narrative.

Welcome to Call of Duty®: Ghosts Nemesis, the final DLC pack. The pack contains 4 multiplayer maps and Exodus, the conclusion to the Extinction 4-part episodic saga.

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Análisis de Call of Duty Ghosts

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Análisis de Call of Duty Ghosts

Un año más, la batalla está servida. Call of Duty regresa de la mano de su estudio creador, Infinity Ward , que tras los problemas del pasado, ha encontrado el refuerzo necesario en otros estudios de Activision , como Neversoft y Raven , gracias a los cuales ha podido culiminar este Ghosts . Y, como en ediciones anteriores, Call of Duty Ghosts mantiene la estructura típica, es decir, ofreciendo una intensa campaña individual y un multijugador potenciado con nuevas opciones. La duda es, ¿conseguirá superar a Battlefield 4 , del que dimos cuenta hace apenas una semana?

Para este análisis, hemos utilizado las versiones de la actual generación, en concreto, Xbox 360 para la campaña (que de nuevo viene en dos discos, uno de ellos para los idiomas y las texturas en alta definición, entre otras cosas) y PS3 para el multijugador. Para ver los análisis en las plataformas de nueva generación habrá que esperar un poco más, aunque ya os adelantamos que en esta ocasión parece que no habrá diferencias importantes, por ejemplo en el multijugador, donde el número de jugadores permanecerá invariable.

La campaña individual

por Alberto Lloret

Call of Duty ha conseguido la fama que tiene gracias, sobre todo, a su modo multijugador. Uno paga los 70 euros que cuesta y sabe que va a tener rivales para jugar online durante los siguientes 12 meses. Es más, las estadísticas vienen a decir que apenas un 15% de los jugadores completa la campaña… aunque para mi sigue siendo uno de sus puntos fuertes. Y es que, desde sus inicios, Infinity Ward ha sabido condensar una gran historia bélica en 6-8 horas de juego plagadas de situaciones inolvidables. Si jugaste al primer CoD , seguro que aún recuerdas la reconquista de la Plaza Roja, por poner un ejemplo…

Una historia “familiar”

Para esta ocasión, Infinity Ward ha optado por prescindir de su saga Modern Warfare y sus principales personajes (como el patilludo capitán Price ). Esté borrón y cuenta nueva les ha permitido crear un nuevo universo, historia y enemigo que, en cierto modo, gira en torno a uno de los mayores iconos de Modern Warfare II : Simon “Ghost” Riley, el sigiloso y letal comando con el icónico pasamontañas adornado con el dibujo de una calavera. Nosotros, tras algunos hechos de la trama, nos insertaremos en uno de estos comandos de “Ghosts” para acometer las tareas más delicadas…

Y es que Call of Duty Ghosts presenta un nuevo escenario bélico, en el que Estados Unidos ha sido invadido por La Federación , una alianza de países sudamericanos. La razón de esta invasión es muy sencilla: gracias a un operativo especial y la ingeniería inversa, se han hecho con el control de la base espacial americana "Odin", desde la que se controla un poderosísimo armamento capaz de arrasar la superficie de la Tierra en segundos, y que es utilizada contra los propios Estados Unidos.

Análisis de Call of Duty Ghosts

En este contexto, con los EE.UU. bajo un permanente bombardeo y con sus principales ciudades afectadas, conoceremos a Elias, Hesh y Logan (padre e hijos respectivamente), quienes desde el ejército realizarán todo tipo de acciones para los EE.UU. y que, por su trayectoria, por una razón u otra acaban formando parte de los Ghosts,aprendiendo a actuar como sólo ellos saben. Así, nos esperan misiones de todo tipo: operaciones de reconocimiento, de sabotaje, de caza y captura de objetivos clave, pirateo informático… pero siempre con la acción como la verdadera protagonista.

La historia se reparte a lo largo y ancho de 18 misiones y, como es habitual, en algunos casos se trata de flashbacks o hechos del pasado para comprender algún aspecto de la trama. Tampoco falta variedad de escenarios, que nos llevan por lugares como Caracas , Las Vegas o la Antártida en busca de nuestro principal enemigo, Rorke , un “exghost” que trabaja para la Federación y que se dedica en cuerpo y alma a acabar con sus antiguos camaradas. Detenerle será nuestro principal objetivo, al tiempo que intentamos desarticular los planes de la Federación.

Acción "a la dejá vu"

A la hora de jugar, Ghosts ofrece una campaña más divertida, explosiva y con mejor ritmo que la de Battlefield 4 (y eso que este año ha mejorado)… pero con unos problemas similares. Hay pequeñas novedades aquí y allá, pero por lo general, la acción es muy familiar. No faltan los ya típicos niveles en los que conducimos un helicóptero o un tanque arrasando objetivos, ni de sigilo, ni en los que hacemos rappel por la fachada de un edificio o irrumpimos en una sala repleta de enemigos a cámara lenta, ni en la superficie de un portaaviones que se va a pique o una base petrolífera o, directamente bajo el agua… ¿alguien ha dicho “dejà vu”? Sí, y lo tendrás en más de una ocasión.

Análisis de Call of Duty Ghosts

Pero, a pesar de ser entornos cada vez son más familiares y, en ocasiones, hasta redudantes, no es menos cierto que Ghosts hace todo un ejercicio de destrucción y modificación de los entornos según avanzamos por ellos. Y es que en la campaña de Ghosts , veremos como ciudades enteras se inundan, derrumban o resquebrajan a cada paso que damos, llevando esta “degradación” de los entornos a un nuevo nivel, en ocasiones hasta exagerado.

Pero, por debajo de ese espectáculo visual, seguimos encontrando los mismos defectos que en otras ocasiones: la acción es pasillera, demasiado guiada, con fallos en la IA enemiga y sin apenas innovar. Sí, la historia en ocasiones parece compuesta por retazos de otros CoD, como si se hubiera cogido los mejores fragmentos de cada una de las 6 anteriores entregas para “coserlos” en torno a una historia nueva. Eso sí, también hay lugar para algunas novedades. No son muchas, pero ahí están…

Superagente K9 y otras novedades

La primera de ellas es Riley, un pastor alemán que nos acompaña en algunas misiones y que tiene diversos usos “contextuales”, es decir, que dependiendo del momento de la misión, podemos hacer unas cosas u otras con él. El primero de estos usos es lanzarlo contra un enemigo (pulsando LB o L1) cuando lo tenemos en el punto de mira. El segundo, más original, es controlarlo directamente a través de una cámara que lleva sobre el lomo. De hecho, en Ghosts es Riley quien protagoniza el ya clásica zona de sigilo puro y duro que está presente en casi todas las entregas…

Análisis de Call of Duty Ghosts

Mientras lo controlamos, podemos correr, embestir y atacar, ladrar para atraer la atención de  algún guardia y movernos entre la hierba para no ser detectado. No deja de ser una curiosidad puntual, pero al menos trae un punto de vista fresco. Como los dos niveles que tienen lugar en el espacio, en gravedad cero , y que pese a pasarse las leyes físicas por el arco del triunfo, son divertidos. O la misión de buceo que se vio hace unos meses y que añade detalles como movernos entre tiburones que nos pueden devorar…

Incluso hay un amago de flirteo con los “mundos abiertos” , en una misión en la que debemos reunirnos con nuestro equipo tras un accidente aéreo, en una pequeña jungla donde disponemos de un radar a lo “Aliens” para localizar a los enemigos mientras buscamos a los aliados. Es breve, y tampoco es que sea una zona muy amplia, pero al menos da la falsa sensación de “libertad” que a menudo se echa en falta en la serie. Y luego hay detallitos aquí y allá, como un pequeño minijuego de habilidad durante una misión… pero, por lo general, la fórmula es la que todos conocemos ya.

Completar la campaña puede llevar entre 6-8 horas aproximadamente, aunque hay 18 coleccionables escondidos en los niveles , que son archivos de inteligencia de Rorke (y que podemos ver, leer y escuchar desde el menú principal). Aparte de esto, poco más: rejugar los niveles en los clásicos niveles de dificultad (Veterano…) y conseguir ciertos logros/trofeos extra por realizar acciones específicas dentro de cada nivel. Vamos, lo que viene siendo lo habitual de las campañas…

Análisis de Call of Duty Ghosts

No se vayan todavía, aún hay más (para un jugador)

Pero, como decía al principio, la campaña individual, hoy en día no es ni de lejos lo más importante en un shooter. Es un buen añadido, divertido, pero no es lo más relevante. Afortunadamente, hay más modos y opciones para jugar tanto en solitario como a pantalla partida con un amigo . El primero de ellos es el modo Extinción, al que también podemos jugar online (como indicamos un poco más abajo) y en el que debemos repeler oleadas de alienígenas mientras acarreamos y situamos en posiciones estratégicas un taladro para destrozar unos tentáculos alien.

También está el modo Squads , en el que podemos disfrutar, como en Modern Warfare III , de un modo horda más “tradicional” contra oleadas de enemigos de dificultad creciente y, cómo no, de los modos multijugador solos contra bots (y también a pantalla partida con un amigo). Dos buenos añadidos que, sin duda, prolongarán la experiencia de juego de aquellos que, o bien no tienen conexión a Internet o que prefieren jugar solos.

Sin “fantasmadas” en la tecnología

Si a la hora de jugar, Ghosts resulta muy parecido a las anteriores entregas, en lo técnico pasa tres cuartos de lo mismo. Sigue siendo vistoso, espectacular y correcto en sus formas, aunque tampoco hay nada nuevo bajo el sol. De hecho, los modelos de los personajes y su expresividad facial es mejor en Battlefield 4 , aunque en conjunto, Ghosts resulta más llamativo, quizá por la elección de los escenarios, que van desde la jungla a la mencionada Antártida o ciudades como Caracas y otros muchos lugares (que por supuesto acaban hechos polvo).

Análisis de Call of Duty Ghosts

Es como una buena película palomitera, que entra por los ojos y engancha hasta el final, (aunque eso sí, está repleta de esos momentos "patrioteros", de sacrificio y demás, que tanto gustan a los americanos y que pueden llegar a espantar ). Y ahí también entra en juego el doblaje que, a pesar de haberse publicitado más la participación de algunas actrices mediáticas, como Elena Anaya , cuenta con algunas reputadas voces, como la de Salvador Aldeguer (Zachary Comstock en BioShock Infinite o Nathan Dawkins en Beyond ), que ayuda a que el acabado sea muy, muy profesional.

El broche lo pone una banda sonora que, sin resultar memorable en ningún momento (salvo por un par de temas contados), cumple su cometido y ambienta bien la acción, aunque, como siempre, lo que brilla con luz propia son los trabajados efectos, en especial de las armas y de las explosiones. Aún con todos estos encantos, modos de juego y demás, aún queda por ver el elemento más importante, con el que más horas pasarás: el multijugador.

El multijugador

por David Martínez

Los modos multiijugador -de nuevo estamos hablando de las versiones de PS3, Wii U y Xbox 360 - llegan marcados por la disminución en el número total de jugadores (12 en lugar de los 18 de juegos anteriores). Este detalle ha obligado a realizar pequeñas modificaciones -como diseñar unos mapas más reducidos o eliminar el modo Guerra Total - que no afectan demasiado a nuestras sensaciones con el mando. En general, el ritmo de las partidas, el comportamiento de las armas y el diseño de los niveles, recuerda a lo visto en Modern Warfare 3. Los servidores dedicados han supuesto un avance en cuanto a la estabilidad de las partidas y velocidad de conexión (aunque nuestra experiencia ha sido sobre todo en consolas preparadas por la propia Activision ) y se notan pequeños ajustes que van enfocados a contentar a los más jugones "hardcore".

Las armas rápidas -en particular los subfusiles, como el M-TAR o Vektor CRB - resultan mucho más efectivas, y el trabajo de los francotiradores se ha dificultado. Por una parte, Infinity Ward ha hecho un esfuerzo notable para eliminar el quickscoping (todo esto podría cambiar en próximas actualizaciones) y por otra, la nueva clase de rifles de precisión, en que se encuadran MK14 EBR o SVD Dragunov , es un híbrido que  puede hacer frente a los fusiles más potentes. Otro de los ajustes afecta a las miras: mientras utilizamos el zoom de un arma, se conserva la versión periférica; en la práctica, esto puede salvarnos el pellejo si estamos apostados y un enemigo se nos acerca por un flanco.

Análisis de Call of Duty Ghosts

También nos sorprendió el interés de Infinity Ward por llevar la guerra al "cuerpo a cuerpo". Hay menos rachas de bajas de apoyo aéreo, y la presencia de unidades caninas puede ofrecer alguna secuencia desgarradora (nunca mejor dicho) pero estos ajustes no afectan al tono general, que parece más un evento deportivo que una batalla. Con todo, hay que adelantar que la fórmula es la misma , pero sigue siendo divertida. Se trata de añadir armas, mapas de juego y depurar aspectos de la personalización sobre unos tiroteos frenéticos, que se benefician de una tasa de 60 fps y un comportamiento de las armas tremendamente satisfactorio. Eliminar a un enemigo en el multijugador de Call of Duty Ghosts sigue siendo una experiencia realmente entretenida. 

En cuanto a otros ajustes. Los movimientos contextuales (saltar obstáculos, asomarse por los extremos de una cobertura y deslizarse de rodillas) aumentan el ritmo de juego, mientras que el interfaz (con las estadísticas en la parte superior derecha) no aporta demasiado. Si acaso, requiere que juguemos unas partidas hasta acostumbrarnos. Como en todas las entregas anteriores, conviene aumentar la sensibilidad de los sticks analógicos por defecto, y los habrá que necesiten cambiar los botones de sprint y puñalada, aunque es cuestión de gustos.

Análisis de Call of Duty Ghosts

Hay 14 mapas disponibles , ambientados en distintas zonas de la campaña. Son entornos tan variados como las ruinas de la ciudad de Las Vegas , Alaska , una prisión en la jungla o un castillo en Escocia ... aunque su diseño toma elementos que ya habíamos visto antes en la saga (sobre todo en las dos últimas entregas). Al contrario de lo que experimentamos en Black Ops II , cada mapa huye de la simetría, por lo que puede generarse alguna situación desequilibrante nada más comenzar, durante el despliegue de tropas.  Pero estos aspectos son casi inapreciables.

Lo más llamativo es el uso de elementos dinámicos , como también habíamos visto en Battlefield 4 , que pueden alterar el curso de la partida. No se trata de cambios tan radicales como en el juego de DICE , sino pequeñas modificaciones, como bloquear un paso (o volar un puente) activados por los propios jugadores. También podemos usar alguno de estos eventos de forma ofensiva, como derribar el techo de una gasolinera sobre las tropas enemigas o disparar el sistema de satélite ODIN .

Análisis de Call of Duty Ghosts

Los nuevos modos "versus"

Además de contar con los modos clásicos, como Batalla por equipos , Todos contra todos o Baja confirmada (en que había que recoger las chapas de identificación de los soldados eliminados y evitar que nos quitasen las de nuestro equipo) Call of Duty Ghosts apuesta por nuevas opciones de juego más ágiles. En particular destacan Blitz y A Tope . El primero de ellos recuerda a un partido de fútbol americano, en que los jugadores de cada equipo tienen que colarse en la "portería" enemiga, y defender la suya. En cuanto al modo A Tope , no es más que una nueva estrategia para evitar que los mapas se llenen de "campers": cada vez que eliminamos a un rival, se dispara una cuenta atrás. Durante ese tiempo, tenemos ventajas adicionales, y si conseguimos eliminar a un nuevo objetivo, la cuenta volverá a cero. Si no conseguimos cazar a nadie, nosotros mismos seremos eliminados. 

Estos modos se pueden jugar de la forma tradicional, y también podemos afrontarlos dentro del modo pelotones (online y offline).  Hasta 6 jugadores pueden unir sus fuerzas y enfrentarse a soldados controlados por la  Inteligencia Artificial o bien, a otras escuadras rivales. Incluso exite un modo Salvaguarda , que sustituye a supervivencia de MW 3  y en que cuatro amigos repelen los ataques de tropas enemigas.

Análisis de Call of Duty Ghosts

El modo extinción

No es ningún secreto que los zombies han hecho mucho por las entregas de Call of Duty desarrolladas por  Treyarch ( World at War , Black Ops y Black Ops II ). Pues bien, para compensar su ausencia, Infinity Ward se ha sacado de la manga una invasión alienígena que, sin llegar a los niveles de los no-muertos, ofrece un estilo de juego "distinto" basado en los enfrentamientos por oleadas . Aquí podéis ver el trailer . En el modo extinción podemos seleccionar nuestro soldado entre cuatro clases ( Especialista de armas , Tanque , Ingeniero y Médico ) y enfrentarnos a unos extraterrestres ágiles y muy numerosos en modo cooperativo para cuatro.  Este modo tiene sus propios desbloqueables y progresión por rangos (independientes del multijugador competitivo) y el desarrollo incluye algunos elementos estratégicos, como la colocación de trampas o la selección de los seis elementos de equipo. Sin embargo, no alcanza la integración con la campaña que vimos en Spec Ops de Modern Warfare 3, y por supuesto, tampoco tiene la entidad -ni los elementos argumentales- de los zombies en Black Ops II. Hay que valorarlo como un añadido. 

Análisis de Call of Duty Ghosts

La personalización

La posibilidad de crear un soldado único es  otra de las grandes incorporaciones al juego. Partiendo del sistema de tarjetas y puntos de Black Ops II , Call of Duty Ghosts amplía el margen para personalizar a nuestro jugador: Podemos equipar 30 armas diferentes (se ha añadido la categoría de fusiles de tirador selecto, como intermedio entre el rifle de francotirador y el fusil de asalto) y un total de 35 ventajas -los perks- que están valorados de 1 a 5. Así se limitan el número de ventajas disponibles (también podemos renunciar a un arma y conseguir puntos extra para equipar estos perks. En cuanto a las rachas, no hay ventaja por rachas de muertes, y las que se disparan por bajas resultan muy similares a las que ya vimos en Modern Warfare 3. Cualquiera que haya jugado a Black Ops II se acostumbrará a este sistema en cuestión de segundos. 

Análisis de Call of Duty Ghosts

El aspecto visual de las tropas también se puede modificar mediante un sencillo menú. Más allá del camuflaje facial que vimos en el primer Black Ops , se puede seleccionar la cara, las prendas de cabeza, el tipo de cuerpo y el equipamiento exterior... y por primera vez el sexo, aunque jugar con una mujer soldado no pasa de ser anecdótico. También podemos crear un parche, seleccionar el fondo y la insignia de nuestro clan. En total, podemos conservar 10 soldados , con 6 configuraciones cada uno, que podemos sumar a nuestra escuadra.  Además de todo esto, vuelve la progresión por rangos (con armas y ventajas que se desbloquean) y los prestigios, que le dan más profundidad al modo online.

Análisis de Call of Duty Ghosts

Impresiones finales del multijugador

Cuando se tiene una franquicia de tanto éxito entre manos, es normal que nadie asuma riesgos. Esta vez Infinity Ward (que alterna entregas con Treyarch) ha conseguido depurar el sistema de juego, tomando lo mejor de Modern Warfare 3 y Black Ops II, y realizando ajustes mínimos. La nueva ambientación no es muy diferente de la saga MW, y el motor gráfico, apenas se nota (al menos en las versiones de generación actual). Pero el control, el ritmo de juego y sobre todo las nuevas opciones de personalización nos han enganchado.  

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Fantasmada muy disfrutable alquilando el juego un finde., somos "los ghosts", análisis call of duty ghosts, el patito feo de call of duty., primera experiencia cod superada gratamente, me esperaba mas de mi primer cod, es muy malo, guerra fantasmal.

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Call of Duty: Ghosts

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Call of Duty: Ghosts Characters

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Characters in Call of Duty: Ghosts .

Civilian

All items (9)

  • Category:Call of Duty: Ghosts Extinction Characters
  • Category:Call of Duty: Ghosts Federation characters
  • Category:Call of Duty: Ghosts Ghosts Characters
  • Category:Call of Duty: Ghosts United States Air Force Characters
  • Category:Call of Duty: Ghosts United States Marine Corps Characters
  • Category:Call of Duty: Ghosts United States Navy Characters

Civilian

  • The Doctor (Ghosts)
  • Call of Duty

IMAGES

  1. Call Of Duty Ghosts Members Wallpapers

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VIDEO

  1. Ghost el personaje más basado de Call of duty

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  4. Call of Duty Ghosts : A Primeira Meia Hora

  5. Call Of Duty Ghosts Gameplay

  6. Official Call of Duty®: Ghosts Single Player Campaign Trailer [UK]

COMMENTS

  1. Call of Duty: Ghosts Ghosts Characters

    David "Hesh" Walker Elias T. "Scarecrow" Walker Gabriel T. Rorke Riley (Ghosts) Thomas A. Merrick Overlord All items (14) # A B C D E F G H I J K L M N O P Q R S T U V W

  2. Categoría:Personajes de Call of Duty: Ghosts

    Aquí encontraras a los personajes de Call of Duty: Ghost Por favor, revisa estas páginas Simon "Ghost" Riley Keegan P. Russ Logan Walker Riley (perro) Gabriel T. Rorke Thomas A. Merrick Alex V. "Ajax" Johnson David Walker Todos los artículos (14) # A B C D E F G H I J K L M N O P Q R S T U V

  3. Call of Duty: Ghosts

    Hesh y Logan luchan por las trincheras hasta la casa de Elías, que estaba incendiándose. Al entrar, Logan es apuñalado por un enemigo escondido, antes de que este sea acribillado por Hesh. Entonces, Merrick y Keegan entran a la casa desde un helicóptero y los sacan de allí.

  4. Call of Duty: Ghosts

    USK: 18 CERO: D ACB: MA15+ For other uses, see Ghost. " Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we're not resting on our laurels. We saw the console transition as the perfect opportunity to start a new chapter for Call of Duty.

  5. Call of Duty: Ghosts

    In Call of Duty: Ghosts, the story is mostly told through the eyes of Logan Walker, with several other playable characters, including an astronaut specialist named Baker; Sergeant Thompson; Elias Walker, member of Icarus and Logan's father; and the newer option to play as a German Shepherd, Riley, the first non-human playable character in the fr...

  6. Call of Duty: Ghosts / Characters

    A list of characters from the video game Call of Duty: Ghosts open/close all folders Ghosts In General Sergeant Logan Walker Lieutenant David "Hesh" Walker Captain Elias Walker Riley Captain Thomas Merrick Sergeant Keegan P. Russ Sergeant Alex V. "Ajax" Johnson The Federation In General Gabriel Rorke General Diego Almagro Victor H. Ramos USAF

  7. Call of Duty: Ghosts Characters

    The main protagonist of Call of Duty: Ghosts. Michael Myers The main antagonist of the video game "Halloween" (based off of the popular 1978 horror film of the same name) who has stalked and murdered dozens of people throughout twelve films, as well as various comics and novels. Riley

  8. Ghosts (faction)

    The Ghosts, officially known as Task Force: STALKER, are a friendly playable faction that appears in Call of Duty: Ghosts. They are composed of the remnants of the U.S. Special Operations Forces. They are also playable in multiplayer, where they fight against the Federation . The Ghosts also make an appearance in the comics of Call of Duty ...

  9. Call of Duty®: Ghosts,Call of Duty®: Ghosts

    This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power. In Call ...

  10. Best Characters In the Call of Duty: Ghosts Campaign

    Hay you want to be friends. 2 Elias Walker. Elias "Scarecrow" Walker is considered by some as THE ghost, and is the father to Hesh, and also to Logan (Logan being the character who we play as throughout most of the campaign). Elias is part of one of Call of Duty's more emotional scenes. 3 Logan Walker. Logan is the main character who we play as.

  11. Guide :: Complete SinglePlayer Walkthrough

    A complete list of the locations of all 18 Rorke files in CoD: Ghosts. Ghost Stories - Rorke File 1. After Hesh and Logan escape their own house to find their father. Hesh will yell out "through that house.". The Rorke File is on the floor inside the house as you pass through it. Brave New World - Rorke File 2.

  12. Todo sobre el multijugador de Call of Duty Ghosts

    En el modo multijugador de CoD Ghosts podremos crear un escuadrón de hasta diez soldados totalmente personalizables, tanto para jugar con ellos en los diferentes modos online como en el modo ...

  13. Simon "Ghost" Riley

    Simon Riley 2016 2006 Alias (es) Ghost Appears in Call of Duty: Modern Warfare 2 Modern Warfare 2: Ghost Find Makarov: Operation Kingfish Call of Duty: Modern Warfare 3 (pictured only) Soap's Journal Call of Duty Online Call of Duty: Ghosts (customization option) Call of Duty: Heroes

  14. Comunidad Steam :: Call of Duty: Ghosts

    Call of Duty: Ghosts - Superados en número y en armamento. Pero nunca vencidos.Call of Duty®: Ghosts es un extraordinario paso adelante en una de las mayores sagas de todos los tiempos en el sector del entretenimiento. Este nuevo capítulo de Call of Duty® cuenta con una nueva dinámica en la que el jugador forma parte de una nación destrozada que no lucha por la libertad, sino por ...

  15. Reseña del Juego Call of Duty: Ghosts

    El problema más fuerte del juego yace en su campaña. Infinity Ward, su desarrolladora, prometió entregar un nuevo mundo, trama y elenco de personajes, y cumplió. El problema es que ninguno de ...

  16. Análisis de Call of Duty Ghosts

    Call of Duty, la saga de shooters más vendida de todos los tiempos, regresa con Ghosts, un nuevo torrente de acción que abandona la trama de Modern Warfare para

  17. List of Characters

    in: Characters per game List of Characters Sign in to edit This page is an on-going project. Due to the vast variety of characters in the series, many have yet to be listed. Below is a list of characters that have appeared in the Call of Duty series.

  18. Nuevo DLC Ghosts! Camuflajes, Personajes y VOCES?!

    Mi Twitter https://twitter.com/TheGrefgYTTitanfall super barato! https://www.g2a.com/r/titanfall-codigoboxSeason Pass de Titanfall! https://www.g2a.com/r/tit...

  19. Análisis y opiniones de Call of Duty Ghosts para PS4

    LO MEJOR: - En lo grafico y en lo tecnico, TOP para ser intergeneracional - ADN 100 % Call of Duty - Recuerda a los mejores Modern Warfare - Tiroteos intensos y satisfactorios - Control ...

  20. Comunidad Steam :: Call of Duty: Ghosts

    Call of Duty: Ghosts - Multiplayer - Superados en número y en armamento. Pero nunca vencidos.Call of Duty®: Ghosts es un extraordinario paso adelante en una de las mayores sagas de todos los tiempos en el sector del entretenimiento. Este nuevo capítulo de Call of Duty® cuenta con una nueva dinámica en la que el jugador forma parte de una nación destrozada que no lucha por la libertad ...

  21. Packs de personalizacion y personajes

    En este video os muestro todos los personajes y camuflajes que hay hasta la fecha en CoD Ghosts para Ps3. Para Xbox ya estan los nuevos camuflajes y packs mo...

  22. COD GHOSTS PERSONAJES Y CAMUFLAJES PS3 CFW Y HEN

    para tod@s los que tengan sus consolas ps3 modificadas en cfw o hen les dejo los siguientes enlaces para que puedan descargar gratis los camuflajes,parches,f...

  23. Brooks Ghost Max Review

    Brooks Ghost Max. $150 at Brooks Running. Pros. DNA Loft v2 midsole provides soft, protective ride. GlideRoll Rocker encourages smooth turnover. Broad base promotes stable ride. Cons. Stiff ...

  24. Call of Duty: Ghosts Characters

    Category:Call of Duty: Ghosts Federation characters. Category:Call of Duty: Ghosts Ghosts Characters. Category:Call of Duty: Ghosts United States Air Force Characters. Category:Call of Duty: Ghosts United States Marine Corps Characters. Category:Call of Duty: Ghosts United States Navy Characters. Civilian.